The Developer's Feed

Every day in the ever changing world of technology and development, I try to do some reading to keep up with the world around me. I have worked in places with small teams and big teams, but my current situation puts me as the only person with development skills in my current company. It’s really important in this situation, not to lose touch with the world of development around you. This feed has kept me up to date with new tech and also taught me even more about tech I all ready thought I knew.

I’ve been curating this list of blog feeds since I became a developer a long time ago, so many of them may be out-dated. Still, there are always great articles popping up for me to read and dabble in the tech if I have the time. Personally I use Feedly for my RSS reader, but the file should easily import into your favorite RSS reader.

Developer Feed File - You may need to Right Click -> Save As

Anyhow, hope you enjoy!

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The Need to Knows of Developers

I was talking to a friend the other day about what you need to know to be an effective developer. We touched on topics like source control, people skills, presentation skills and a ton of other skills that are inherent things that are need to know. Other things could include frameworks, good blog sites, or how to get what you’re asking for from your boss. After a while we got into the code aspect of being a developer. Where do you start? What is a waste of time to learn? When should I know what? Well, I certainly don’t know the best way but I’ll share the order that worked for me.

Let’s just start basic. The first thing you should know about developing for whatever it is you want to write code for is the syntax of the language you’ll be using. Start simple, think “Hello World”.

If you’re learning an Object Oriented language (like C#), your next stop should be The four pillars of Object Oriented Design

  • Abstraction
  • Polymorphism
  • Inheritance
  • Encapsulation

Once you have an understanding of the 4 pillars in my opinion your next stop should be learning the SOLID principles

  • Single responsibility principle
  • Open/closed principle
  • Liskov substitution principle
  • Interface substitution principle

Once you’ve gotten to principles you can start to make more maintainable code in larger projects.

Finally, once you’ve gotten those down it’d be best to look into the Gang of Four Design Patterns. These are proven patterns for enterprise scale production systems. If you have a good understanding of the problem you’re trying to solve, there’s a good chance a combination of these patterns will help you solve it.

All of this being said, there are problems you come across time and again as a developer. One of the biggest ones I face often is that of cross cutting concerns. I have this thing that does one thing, but now needs to do another. For example, you have data going into a database and you’d like to audit who put the record in with some sort of logging. In this case there are many solutions, and you could even write your own using all those spiffy patterns. Or in my case I found a great library called MediatR that implements a nice architecture solving that problem for me. Sometimes with the right amount of digging you’ll find a good library that solves the recurring problems.

Happy coding!

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